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Stronghold kingdoms
Stronghold kingdoms













stronghold kingdoms

  • Analyze your opponent’s castles for weaknesses and exploit them.
  • Fight across real countries such as Britain and Germany.
  • Explore the game world in a zoom-able, fully interactive map.
  • Play alongside thousands of players in a persistent medieval world
  • Many village types each bring advantages… mountain fortresses, coastal traders, plains etc.
  • Plan clever layouts for your villages to maximize their efficiency.
  • The official website advertises the following features:īuild, expand and conquer villages as your power grows Each realm has an uptime of several months before victory is concluded for the current leader. Players can also make other player's their vassal for mutual benefits, such as parking defenders at another player's location and trade favourably. Clans can ally and declare war on each other. Parish, county and realm leaders are elected through a majority vote that can be initiated with enough influence. There is also an electory system that allows certain clans to claim leadership for the realm. Resolving a battle yields honor for the victorious side. Attacks can be sent with the intent of stealing resources, destroying buildings or razing a village. Each party has a travel time that is dependent on tech level and party size. Players can also send a squad of units to another location with the intent of grabbing random resource stashes, ferry resources between two locations or attack a target. Parish hubs can boost production/military rates for each member of the parish. Hubs are focal points for trade, as they store resources and gold vital for a player's progression. Villages represent player-controlled castles that can trade with other estates.

    stronghold kingdoms stronghold kingdoms

    The realm is divided into counties, parishes and villages that have their own hubs and elected leaders. Ranking up can be done by spending gold and honor for the corresponding level. Each rank extends the player's capabilities and rewards them with tech points, additional village limits and resource stockpile limits. Most branches have multiple levels, which can be unlocked by spending more technology points and time.Ī ranking system represents the player's progress in Stronghold Kingdoms. Players can also research technologies that boost various aspects of the economy and military on a technology tree, by spending points. Defensive structures can stall enemy advancement, as well as some stationary traps can be deployed to inflict huge damage. The attacker's goal is to get a unit to the center of the map before exhausting their reserves from the outer edges of the map. In a siege, both players can place units, while the defender can build some structures too. The military view is a square-shaped 'battlefield', where the owner can defend the village from attacks on the world map in an automatically resolved battle.Recruited units remain in a village's troop pool until deployed elsewhere. Production rates and peasant influx is influenced by popularity. Like in Stronghold, already built buildings are assigned workers that regularly produce resources that can be used to craft weapons, recruit units and build other buildings. Buildings can be placed by spending resources, which is not instant and costs more for each successive building of the same type. The economic view represents a village's production through buildings.Villages are managed through two layers: the economic and military view.

    Stronghold kingdoms simulator#

    Stronghold Kingdoms is a lightweight management simulator that plots the player in a large world map based on various real-world locations, in real time.Įach player starts out with a village that can be populated with buildings and defended by units.















    Stronghold kingdoms